COMP 521. Modern Computer Games.

Credits: 4
Offered by: Computer Science (Faculty of Science)
Terms offered: Fall 2025
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Description

Genre and history of games, basic game design, storytelling and narrative analysis, game engines, design of virtual worlds, real-time 2D graphics, game physics and physical simulation, pathfinding and game AI, content generation, 3D game concerns, multiplayer and distributed games, social issues.
  • Corequisite: COMP 557.
  • 4 hours
  • Prerequisite: COMP 251, MATH 223 and (COMP 303 or COMP 361).

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